more playing with terrain editor

This commit is contained in:
derek
2025-04-01 16:59:48 -05:00
parent ca5cfba827
commit b0104beb80
43 changed files with 657 additions and 124 deletions

View File

@@ -0,0 +1,25 @@
[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bylljwkh1s0i0"]
[ext_resource type="Texture2D" uid="uid://bk14cyepibqm8" path="res://terrain assets/Trees/tree1/textures/T_Canopy_01.png" id="1_s58ld"]
[ext_resource type="Texture2D" uid="uid://db0ohd5fpmni2" path="res://assets/Models/textures/LEAVES/Leaves1.normal.png" id="2_u8pc5"]
[resource]
resource_name = "LeavesPlane"
transparency = 1
cull_mode = 2
depth_draw_mode = 1
albedo_color = Color(0.170567, 0.292003, 0.144306, 1)
albedo_texture = ExtResource("1_s58ld")
metallic_specular = 0.0
normal_scale = 0.5
normal_texture = ExtResource("2_u8pc5")
subsurf_scatter_enabled = true
subsurf_scatter_strength = 1.0
backlight_enabled = true
backlight = Color(0.392329, 0.547687, 0.346887, 1)
texture_filter = 2
distance_fade_min_distance = 128.0
distance_fade_max_distance = 0.0
metadata/extras = {
"paint_system": {}
}