more playing with terrain editor
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25
terrain assets/Trees/tree1/tree1_leaves.tres
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25
terrain assets/Trees/tree1/tree1_leaves.tres
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bylljwkh1s0i0"]
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[ext_resource type="Texture2D" uid="uid://bk14cyepibqm8" path="res://terrain assets/Trees/tree1/textures/T_Canopy_01.png" id="1_s58ld"]
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[ext_resource type="Texture2D" uid="uid://db0ohd5fpmni2" path="res://assets/Models/textures/LEAVES/Leaves1.normal.png" id="2_u8pc5"]
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[resource]
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resource_name = "LeavesPlane"
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transparency = 1
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cull_mode = 2
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depth_draw_mode = 1
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albedo_color = Color(0.170567, 0.292003, 0.144306, 1)
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albedo_texture = ExtResource("1_s58ld")
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metallic_specular = 0.0
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normal_scale = 0.5
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normal_texture = ExtResource("2_u8pc5")
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subsurf_scatter_enabled = true
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subsurf_scatter_strength = 1.0
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backlight_enabled = true
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backlight = Color(0.392329, 0.547687, 0.346887, 1)
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texture_filter = 2
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distance_fade_min_distance = 128.0
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distance_fade_max_distance = 0.0
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metadata/extras = {
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"paint_system": {}
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}
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