more playing with terrain editor
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@@ -1,7 +1,8 @@
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[gd_resource type="Terrain3DAssets" load_steps=12 format=3 uid="uid://dal3jhw6241qg"]
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[gd_resource type="Terrain3DAssets" load_steps=13 format=3 uid="uid://dal3jhw6241qg"]
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[ext_resource type="PackedScene" uid="uid://bn5nf4esciwex" path="res://demo/assets/models/LODExample.tscn" id="1_4jrdu"]
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[ext_resource type="Texture2D" uid="uid://op1u8efjgn2c" path="res://assets/Textures/Nature/Grass/grass1.albedo.png" id="1_y3ibi"]
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[ext_resource type="Texture2D" uid="uid://o1tjpwi818ix" path="res://terrain assets/terrain textures/rock1_packed_albedo_height.png" id="2_rh15k"]
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[ext_resource type="PackedScene" uid="uid://bcmd7elfjhppe" path="res://assets/tree_1.tscn" id="2_y3ibi"]
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[ext_resource type="Texture2D" uid="uid://dedqwnmy2ye5g" path="res://terrain assets/terrain textures/grass1_packed_albedo_height.png" id="3_y3ibi"]
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[ext_resource type="Texture2D" uid="uid://mnwyb78gf1l2" path="res://terrain assets/terrain textures/grass1_packed_normal_roughness.png" id="4_adagb"]
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@@ -9,28 +10,31 @@
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transparency = 4
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cull_mode = 2
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("1_y3ibi")
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backlight_enabled = true
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backlight = Color(0.5, 0.5, 0.5, 1)
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distance_fade_mode = 1
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distance_fade_min_distance = 128.0
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distance_fade_max_distance = 96.0
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distance_fade_min_distance = 23.0
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distance_fade_max_distance = 4.6
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[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_2qf8x"]
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name = "TextureCard"
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enabled = false
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generated_type = 1
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height_offset = 0.5
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height_offset = 0.2
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material_override = SubResource("StandardMaterial3D_b2vqk")
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last_lod = 0
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last_shadow_lod = 0
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lod0_range = 128.0
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lod0_range = 10.0
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[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_or12t"]
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name = "LODExample"
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[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_y3ibi"]
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name = "tree_1"
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id = 1
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scene_file = ExtResource("1_4jrdu")
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height_offset = 0.5
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last_lod = 3
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last_shadow_lod = 3
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scene_file = ExtResource("2_y3ibi")
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density = 0.186246
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last_lod = 0
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last_shadow_lod = 0
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lod0_range = 128.0
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[sub_resource type="Image" id="Image_e6edf"]
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data = {
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@@ -58,12 +62,12 @@ id = 1
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albedo_color = Color(0.67451, 0.74902, 0.686275, 1)
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albedo_texture = ExtResource("3_y3ibi")
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normal_texture = ExtResource("4_adagb")
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normal_depth = 1.0
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normal_depth = 2.0
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ao_strength = 2.0
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roughness = 0.201
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roughness = 1.0
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uv_scale = 0.2
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detiling_rotation = 0.161
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[resource]
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mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_2qf8x"), SubResource("Terrain3DMeshAsset_or12t")])
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mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_2qf8x"), SubResource("Terrain3DMeshAsset_y3ibi")])
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texture_list = Array[Terrain3DTextureAsset]([SubResource("Terrain3DTextureAsset_lha57"), SubResource("Terrain3DTextureAsset_od0q7")])
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