more playing with terrain editor

This commit is contained in:
derek
2025-04-01 16:59:48 -05:00
parent ca5cfba827
commit b0104beb80
43 changed files with 657 additions and 124 deletions

View File

@@ -1,7 +1,8 @@
[gd_resource type="Terrain3DAssets" load_steps=12 format=3 uid="uid://dal3jhw6241qg"]
[gd_resource type="Terrain3DAssets" load_steps=13 format=3 uid="uid://dal3jhw6241qg"]
[ext_resource type="PackedScene" uid="uid://bn5nf4esciwex" path="res://demo/assets/models/LODExample.tscn" id="1_4jrdu"]
[ext_resource type="Texture2D" uid="uid://op1u8efjgn2c" path="res://assets/Textures/Nature/Grass/grass1.albedo.png" id="1_y3ibi"]
[ext_resource type="Texture2D" uid="uid://o1tjpwi818ix" path="res://terrain assets/terrain textures/rock1_packed_albedo_height.png" id="2_rh15k"]
[ext_resource type="PackedScene" uid="uid://bcmd7elfjhppe" path="res://assets/tree_1.tscn" id="2_y3ibi"]
[ext_resource type="Texture2D" uid="uid://dedqwnmy2ye5g" path="res://terrain assets/terrain textures/grass1_packed_albedo_height.png" id="3_y3ibi"]
[ext_resource type="Texture2D" uid="uid://mnwyb78gf1l2" path="res://terrain assets/terrain textures/grass1_packed_normal_roughness.png" id="4_adagb"]
@@ -9,28 +10,31 @@
transparency = 4
cull_mode = 2
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("1_y3ibi")
backlight_enabled = true
backlight = Color(0.5, 0.5, 0.5, 1)
distance_fade_mode = 1
distance_fade_min_distance = 128.0
distance_fade_max_distance = 96.0
distance_fade_min_distance = 23.0
distance_fade_max_distance = 4.6
[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_2qf8x"]
name = "TextureCard"
enabled = false
generated_type = 1
height_offset = 0.5
height_offset = 0.2
material_override = SubResource("StandardMaterial3D_b2vqk")
last_lod = 0
last_shadow_lod = 0
lod0_range = 128.0
lod0_range = 10.0
[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_or12t"]
name = "LODExample"
[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_y3ibi"]
name = "tree_1"
id = 1
scene_file = ExtResource("1_4jrdu")
height_offset = 0.5
last_lod = 3
last_shadow_lod = 3
scene_file = ExtResource("2_y3ibi")
density = 0.186246
last_lod = 0
last_shadow_lod = 0
lod0_range = 128.0
[sub_resource type="Image" id="Image_e6edf"]
data = {
@@ -58,12 +62,12 @@ id = 1
albedo_color = Color(0.67451, 0.74902, 0.686275, 1)
albedo_texture = ExtResource("3_y3ibi")
normal_texture = ExtResource("4_adagb")
normal_depth = 1.0
normal_depth = 2.0
ao_strength = 2.0
roughness = 0.201
roughness = 1.0
uv_scale = 0.2
detiling_rotation = 0.161
[resource]
mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_2qf8x"), SubResource("Terrain3DMeshAsset_or12t")])
mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_2qf8x"), SubResource("Terrain3DMeshAsset_y3ibi")])
texture_list = Array[Terrain3DTextureAsset]([SubResource("Terrain3DTextureAsset_lha57"), SubResource("Terrain3DTextureAsset_od0q7")])

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