more playing with terrain editor

This commit is contained in:
derek
2025-04-01 16:59:48 -05:00
parent ca5cfba827
commit b0104beb80
43 changed files with 657 additions and 124 deletions

View File

@@ -4,7 +4,7 @@
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_017xs"]
emission_shape = 3
emission_box_extents = Vector3(20, 10, 15)
emission_box_extents = Vector3(40, 20, 30)
angle_min = 1.07288e-05
angle_max = 360.0
gravity = Vector3(0, 0, 0)
@@ -17,7 +17,7 @@ billboard_mode = 1
[sub_resource type="QuadMesh" id="QuadMesh_0l02b"]
material = SubResource("StandardMaterial3D_7tvac")
size = Vector2(30, 30)
size = Vector2(60, 60)
[node name="Node3D" type="GPUParticles3D"]
amount = 20