weapon pickup working

This commit is contained in:
derek
2024-07-16 14:54:35 -05:00
parent 2393c1e737
commit afe19d8848
21 changed files with 381 additions and 403 deletions

14
scripts/weapon_pickup.gd Normal file
View File

@@ -0,0 +1,14 @@
extends RigidBody3D
@export var gun_resource : Resource
@export var pickupType: String
@export var collision_shape : Node
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass