weapon pickup working
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@@ -1,21 +1,18 @@
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extends RigidBody3D
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@onready var player = $"../Player"
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@onready var collision_shape = $CollisionShape3D2
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var rand_amt
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var rng = RandomNumberGenerator.new()
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var playermagnet = false
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var playerloc
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var x_magnet
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var y_magnet
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var z_magnet
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@export var collision_shape = Node
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@export var despawning = false
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@export var despawn_time_s = 10
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@export var pickupType: String
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var rng = RandomNumberGenerator.new()
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var rand_amt
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# Called when the node enters the scene tree for the first time.
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func _ready():
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rand_amt = rng.randf_range(10.0,100.0)
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await get_tree().create_timer(10).timeout
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collision_shape.disabled = true
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await get_tree().create_timer(1).timeout
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self.queue_free()
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if despawning == true:
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await get_tree().create_timer(despawn_time_s).timeout
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collision_shape.disabled = true
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await get_tree().create_timer(1).timeout
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self.queue_free()
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