built revolver and tweaked weapn management system
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@@ -195,6 +195,33 @@ tracks/2/keys = {
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[sub_resource type="Animation" id="Animation_tikvk"]
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resource_name = "sprint"
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[sub_resource type="Animation" id="Animation_7422e"]
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resource_name = "swap_in"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("gun:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.7, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(-2.63402, -3.06256, 0.366018), Vector3(-0.274662, -0.000397999, 0.0729132), Vector3(0, -0.000397999, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("gun:rotation")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.7, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(-0.95634, 0.530067, 1.30899), Vector3(-0.289219, -1.03888, -0.16629), Vector3(0, -1.5708, 0)]
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}
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[sub_resource type="Animation" id="Animation_lleyf"]
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resource_name = "swap_out"
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tracks/0/type = "value"
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@@ -236,33 +263,6 @@ tracks/2/keys = {
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}]
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}
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[sub_resource type="Animation" id="Animation_7422e"]
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resource_name = "swap_in"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("gun:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.7, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(1.44543, 1.00681, 2.10684), Vector3(-0.274662, -0.000397999, 0.0729132), Vector3(0, -0.000397999, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("gun:rotation")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.7, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(-0.221353, -1.10575, -2.02639), Vector3(-0.289219, -1.03888, -0.16629), Vector3(0, -1.5708, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_vkrtt"]
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_data = {
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"empty": SubResource("Animation_u008m"),
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@@ -293,7 +293,7 @@ audio_empty = NodePath("Audio/Empty")
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audio_reload = NodePath("Audio/Reload")
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[node name="gun" parent="." index="0"]
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transform = Transform3D(-3.23167e-06, 0, -0.892728, 0, 0.892728, 0, 0.892728, 0, -3.23167e-06, 0, -0.000397999, 0)
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transform = Transform3D(-0.156879, -0.839429, 0.260213, 0.497133, 0.133208, 0.729437, -0.724714, 0.273088, 0.444044, -2.63402, -3.06256, 0.366018)
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[node name="mag" parent="gun" index="0"]
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transform = Transform3D(0.0897307, -0.048904, -9.31323e-10, 0.012226, 0.358923, 1.74623e-10, 3.72529e-09, -1.86265e-09, 0.0323253, 0.00225297, 0.0306008, -2.98023e-08)
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