Added per enemy taunts and other tweaks
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@@ -3,10 +3,12 @@ extends Node3D
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@export_enum("Enemy", "Trap") var enemy_type: int
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@export var damage : float = 1
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@export var pushback : float = 5
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@onready var outline_meshes = [$Spikes1/MeshInstance3D]
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@export var taunts : Array[String] = []
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@onready var outline_meshes = [$Spikes1/MeshInstance3D]
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@onready var ray_cast: RayCast3D = $RayCast3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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