Added per enemy taunts and other tweaks

This commit is contained in:
derek
2024-11-07 15:03:19 -06:00
parent ef1ab5dccb
commit af72a0678a
13 changed files with 66 additions and 57 deletions

View File

@@ -3,10 +3,12 @@ extends Node3D
@export_enum("Enemy", "Trap") var enemy_type: int
@export var damage : float = 1
@export var pushback : float = 5
@onready var outline_meshes = [$Spikes1/MeshInstance3D]
@export var taunts : Array[String] = []
@onready var outline_meshes = [$Spikes1/MeshInstance3D]
@onready var ray_cast: RayCast3D = $RayCast3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.