working on return to original rotation
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@@ -41,7 +41,7 @@ func _ready():
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randomize()
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respawn_position = player.camera.global_position
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respawn_cam_rotation = player.camera.rotation
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respawn_cam_rotation = player.global_transform.basis
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#clear spawned in objects
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for node in get_tree().get_nodes_in_group("spawned"):
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