enemy bullet deletes after collision with scene objects now

This commit is contained in:
Derek
2024-07-19 08:34:56 -05:00
parent 8d3f1d2455
commit ae3437bb1b
5 changed files with 8 additions and 414 deletions

View File

@@ -63,3 +63,5 @@ func _process(delta):
if ray.get_collider().is_in_group("breakable"):
var current_velocity = transform.basis * Vector3(0,0,-1 * bullet_force_mod)
ray.get_collider().breaking(current_velocity)
queue_free()