enemy bullet deletes after collision with scene objects now
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@@ -63,3 +63,5 @@ func _process(delta):
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if ray.get_collider().is_in_group("breakable"):
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var current_velocity = transform.basis * Vector3(0,0,-1 * bullet_force_mod)
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ray.get_collider().breaking(current_velocity)
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queue_free()
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