enemy bullet deletes after collision with scene objects now
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@@ -90,8 +90,8 @@ skeleton = NodePath("")
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[node name="RayCast3D" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1.70846, 0.000340699, 0.0133128, -0.221788)
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target_position = Vector3(0, 0, -1)
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collision_mask = 3
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hit_from_inside = true
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collision_mask = 7
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hit_back_faces = false
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collide_with_areas = true
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[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
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