enemy bullet deletes after collision with scene objects now
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@@ -90,8 +90,8 @@ skeleton = NodePath("")
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[node name="RayCast3D" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1.70846, 0.000340699, 0.0133128, -0.221788)
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target_position = Vector3(0, 0, -1)
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collision_mask = 3
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hit_from_inside = true
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collision_mask = 7
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hit_back_faces = false
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collide_with_areas = true
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[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
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File diff suppressed because one or more lines are too long
@@ -582,7 +582,7 @@ radius = 0.25
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script = ExtResource("1_7e7fe")
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bullet = ExtResource("2_aew5r")
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casing = ExtResource("3_6esjv")
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bullet_speed = 100
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bullet_speed = 75
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bullet_drop = 0.01
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[node name="TurretLook" type="RayCast3D" parent="."]
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