More tweaks but broke the enemy script
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@@ -96,7 +96,7 @@ func shoot(delta):
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player.recoil.add_recoil(Vector3(0,recoil_amount.y,recoil_amount.z),10,10)
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player.recoil.add_gun_recoil(recoil_amount.x)
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#player.velocity += player.bullet_ray.global_basis * Vector3(0,0, kick_amount)
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SaveLoad.shots_fired += 1
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SaveLoad.shots_fired = SaveLoad.null_data_check(SaveLoad.shots_fired, 1)
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if fire_mode != 0:
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cycle_count -= 1
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