More tweaks but broke the enemy script
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19
scripts/clear_user_data.gd
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19
scripts/clear_user_data.gd
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@@ -0,0 +1,19 @@
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_clear_data_pressed() -> void:
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SaveLoad.clear_save_game_data()
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func _on_clear_persistent_data_pressed() -> void:
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SaveLoad.clear_persistent_data()
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