More tweaks but broke the enemy script

This commit is contained in:
derek
2024-12-03 13:27:44 -06:00
parent 299257e0d9
commit ad11da38f8
23 changed files with 194 additions and 86 deletions

View File

@@ -0,0 +1,19 @@
extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_clear_data_pressed() -> void:
SaveLoad.clear_save_game_data()
func _on_clear_persistent_data_pressed() -> void:
SaveLoad.clear_persistent_data()