Rooms can now be locked down and open when all enemies are killed
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@@ -85,7 +85,7 @@ radius = 0.055
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[node name="Bullet" type="RigidBody3D"]
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top_level = true
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collision_layer = 0
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collision_mask = 0
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collision_mask = 105
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axis_lock_angular_x = true
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axis_lock_angular_y = true
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axis_lock_angular_z = true
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