pruned player script
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@@ -202,7 +202,6 @@ void fragment() {
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}
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"
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graph_offset = Vector2(136.595, -145.056)
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modes/blend = 1
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modes/cull = 2
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varyings/WorldPos = "0,4"
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@@ -46,6 +46,8 @@ bullet_damage = 1
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smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 100
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decibels_of_gunfire_sound = 160.0
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max_distance_heard = 75
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vibration_weak_magnitude = 0.1
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vibration_strong_magnitude = 0.5
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vibration_duration = 0.1
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