added money and money counter
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@@ -16,7 +16,7 @@ const MAX_AV = 10
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var stamina = load("res://assets/stamina_pickup.tscn")
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var ammo = load("res://assets/ammo_pickup.tscn")
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var jump = load("res://assets/jump_pickup.tscn")
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var money = load("res://assets/money_1.tscn")
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var die_particles = load("res://assets/die_particles.tscn")
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var particlespawn
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var rng = RandomNumberGenerator.new()
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@@ -52,7 +52,7 @@ func _on_area_3d_body_part_hit(dam,bullet_damage):
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#pickup drop
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while number_of_drops > 0:
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var rand_selector = int(round(rng.randf_range(1,2)))
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var rand_selector = int(round(rng.randf_range(1,3)))
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var lv_x = rng.randf_range(-MAX_LV,MAX_LV)
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var lv_y = rng.randf_range(0,MAX_LV)
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var lv_z = rng.randf_range(-MAX_LV,MAX_LV)
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@@ -66,7 +66,7 @@ func _on_area_3d_body_part_hit(dam,bullet_damage):
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2:
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rand_select = ammo
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3:
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rand_select = jump
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rand_select = money
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# Random Item Drop
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rand_item = rand_select.instantiate()
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rand_item.position = self.global_position
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