added money and money counter
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@@ -15,6 +15,7 @@ var cycle_count
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@export var start_mags = 3
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@export var bullet_damage = 1
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@export var kick_amount = 1
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@export var bullet_force_mod = 5
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@export var bullet_speed = 150
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@export var bullet_drop = .3
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@export var random_spread_amt = 1.0
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@@ -150,16 +151,15 @@ func fire(delta):
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instance_bullet.bullet_drop = bullet_drop
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instance_bullet.bullet_damage = bullet_damage
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instance_bullet.random_spread_amt = random_spread_amt
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instance_bullet.bullet_force_mod = bullet_force_mod
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instance_bullet.instance_bullethole = bullethole.instantiate()
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instance_bullet.gun = self
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get_tree().get_root().add_child(instance_bullet)
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player.weapon_recoil()
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chamber.rotate_object_local(Vector3(0,-1,0),deg_to_rad(60))
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func reload(player,delta):
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if level_control.ammo_current[gun_index] < max_ammo and player.reloading == false and level_control.ammo_reserve[gun_index] > 0:
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player.reloading = true
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if level_control.ammo_current[gun_index] < max_ammo and player.gun.anim_player.get_current_animation() != "reload" and level_control.ammo_reserve[gun_index] > 0:
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anim_player.play("reload")
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audio_reload.play()
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for i in bullet_array:
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