added money and money counter
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@@ -22,8 +22,8 @@ var start_sensitivity
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@export var BOB_AMP = 0.08
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@export var t_bob = 1.0
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@export var weapon_holder : Node3D
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@export var weapon_sway_amount : float = 5
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@export var weapon_rotation_amount : float = 1
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@export var weapon_sway_amount : float = .1
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@export var weapon_rotation_amount : float = .1
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@export_subgroup("FOV")
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@export var BASE_FOV : float = 80
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@export var FOV_CHANGE = 1.5
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@@ -223,6 +223,16 @@ func _on_pick_up_detection_body_entered(body):
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pickup_sound.pitch_scale = 1 + rng.randf_range(-.3,.3)
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pickup_sound.play()
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body.queue_free()
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elif body.pickupType == "money":
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pickupmsg = pickup_announce.instantiate()
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pickupmsg.pickuptext = "$" + str(int(body.rand_amt))
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get_parent().add_child(pickupmsg)
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level_control.money += int(body.rand_amt)
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picked_up = true
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picked_up_text = "ammo"
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pickup_sound.pitch_scale = 1 + rng.randf_range(-.3,.3)
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pickup_sound.play()
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body.queue_free()
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elif body.pickupType == "jump":
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pickupmsg = pickup_announce.instantiate()
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pickupmsg.pickuptext = "jump"
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