added money and money counter

This commit is contained in:
derek
2024-07-17 12:22:05 -05:00
parent 119d12b3da
commit a917dd2c88
17 changed files with 217 additions and 31 deletions

View File

@@ -5,7 +5,7 @@ var bullet_drop
var random_spread_amt
var bullet_damage
var instance_bullethole
var gun
var bullet_force_mod = 1.0
@onready var mesh = $gunbullet1
@onready var ray = $RayCast3D
@@ -49,17 +49,17 @@ func _process(delta):
ray.enabled = false
#bullethole effect
#instance_bullethole = gun.bullethole.instantiate()
ray.get_collider().add_child(instance_bullethole)
instance_bullethole.global_transform.origin = ray.get_collision_point()
instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal(), Vector3.UP)
#move rigidbodies
if ray.get_collider().is_in_group("scene_rigidbody"):
ray.get_collider().linear_velocity += transform.basis * Vector3(0,0,-1 * 5)
ray.get_collider().linear_velocity += transform.basis * Vector3(0,0,-1 * bullet_force_mod)
if ray.get_collider().is_in_group("breakable"):
ray.get_collider().breaking()
var current_velocity = transform.basis * Vector3(0,0,-1 * bullet_force_mod)
ray.get_collider().breaking(current_velocity)
if ray.get_collider().is_in_group("enemy"):