added money and money counter
This commit is contained in:
@@ -5,7 +5,7 @@ var bullet_drop
|
||||
var random_spread_amt
|
||||
var bullet_damage
|
||||
var instance_bullethole
|
||||
var gun
|
||||
var bullet_force_mod = 1.0
|
||||
|
||||
@onready var mesh = $gunbullet1
|
||||
@onready var ray = $RayCast3D
|
||||
@@ -49,17 +49,17 @@ func _process(delta):
|
||||
ray.enabled = false
|
||||
|
||||
#bullethole effect
|
||||
#instance_bullethole = gun.bullethole.instantiate()
|
||||
ray.get_collider().add_child(instance_bullethole)
|
||||
instance_bullethole.global_transform.origin = ray.get_collision_point()
|
||||
instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal(), Vector3.UP)
|
||||
|
||||
#move rigidbodies
|
||||
if ray.get_collider().is_in_group("scene_rigidbody"):
|
||||
ray.get_collider().linear_velocity += transform.basis * Vector3(0,0,-1 * 5)
|
||||
ray.get_collider().linear_velocity += transform.basis * Vector3(0,0,-1 * bullet_force_mod)
|
||||
|
||||
if ray.get_collider().is_in_group("breakable"):
|
||||
ray.get_collider().breaking()
|
||||
var current_velocity = transform.basis * Vector3(0,0,-1 * bullet_force_mod)
|
||||
ray.get_collider().breaking(current_velocity)
|
||||
|
||||
|
||||
if ray.get_collider().is_in_group("enemy"):
|
||||
|
||||
Reference in New Issue
Block a user