added money and money counter
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assets/Models/money1.blend
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assets/Models/money1.blend
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assets/Models/money1.blend.import
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assets/Models/money1.blend.import
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@@ -0,0 +1,50 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://txjpkuh4uft6"
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path="res://.godot/imported/money1.blend-55847a66decb2b901945ba8bde1230b8.scn"
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[deps]
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source_file="res://assets/Models/money1.blend"
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dest_files=["res://.godot/imported/money1.blend-55847a66decb2b901945ba8bde1230b8.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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blender/nodes/visible=0
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
assets/Models/money1.blend1
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BIN
assets/Models/money1.blend1
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@@ -394,10 +394,10 @@ _data = {
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[node name="mac10" node_paths=PackedStringArray("flare_light", "anim_player", "barrel_raycast", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_nb4p5")]
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script = ExtResource("2_6i1l4")
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gun_name = "Mac 10"
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recoil_amount = 0.4
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recoil_amount = 1.0
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max_ammo = 30
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bullet_drop = 0.1
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random_spread_amt = 0.3
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random_spread_amt = 0.5
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fire_pitch_scale_amt = 0.1
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flare_light = NodePath("mac10/SpotLight3D")
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bullet = ExtResource("3_pyl20")
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123
assets/money_1.tscn
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assets/money_1.tscn
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File diff suppressed because one or more lines are too long
@@ -180,7 +180,7 @@ skeleton = NodePath("")
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transform = Transform3D(-3.23167e-06, 0, -0.892729, 0, 0.892728, 0, 0.892728, 0, -3.23167e-06, 0, -0.000397999, 0)
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shape = SubResource("ConvexPolygonShape3D_vl0tx")
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[node name="Area3D" type="Area3D" parent="."]
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[node name="Area3D" type="Area3D" parent="." groups=["pickup"]]
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collision_layer = 4
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collision_mask = 4
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@@ -35,9 +35,8 @@ collision_layer = 3
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safe_margin = 0.2
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script = ExtResource("1_x7wms")
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SENSITIVITY = 0.008
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BOB_AMP = 0.085
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weapon_holder = NodePath("Head/Camera3D/WeaponHolder")
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weapon_sway_amount = 0.1
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weapon_rotation_amount = 0.1
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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visible = false
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@@ -424,10 +424,11 @@ _data = {
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script = ExtResource("2_7rsti")
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gun_name = "Ye Ol' Revolver"
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fire_mode = 1
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fov_zoom_amt = 0.95
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recoil_amount = 1.0
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fov_zoom_amt = 0.96
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recoil_amount = 2.0
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max_ammo = 6
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bullet_damage = 5
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bullet_force_mod = 100
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bullet_speed = 300
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bullet_drop = 0.0
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random_spread_amt = 0.1
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