tried and failed to implement player surrounding for enemies
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@@ -32,6 +32,7 @@ glow_enabled = true
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glow_intensity = 3.32
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glow_bloom = 0.07
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volumetric_fog_density = 0.01
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adjustment_contrast = 1.5
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_svyyv"]
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dof_blur_near_enabled = true
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