added ADS to revolver

This commit is contained in:
Derek
2024-12-11 22:54:33 -06:00
parent 4d3950db19
commit a791f1701a
4 changed files with 47 additions and 12 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=68 format=4 uid="uid://b5eclfg0cmmal"]
[gd_scene load_steps=69 format=4 uid="uid://b5eclfg0cmmal"]
[ext_resource type="PackedScene" uid="uid://dgogd08c0ubt6" path="res://assets/Models/revolver1.blend" id="1_i5f84"]
[ext_resource type="Script" path="res://scripts/revolver_1.gd" id="2_7rsti"]
@@ -894,7 +894,7 @@ tracks/0/keys = {
"times": PackedFloat32Array(0.03, 0.07, 0.25),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, -0.073), Vector3(0, 0.220238, 0.54816), Vector3(0, 0, -0.073)]
"values": [Vector3(0, 0, -0.073), Vector3(0.0404336, 0.0661193, -0.0250919), Vector3(0, 0, -0.073)]
}
tracks/1/type = "value"
tracks/1/imported = false
@@ -906,7 +906,7 @@ tracks/1/keys = {
"times": PackedFloat32Array(0.03, 0.07, 0.25),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, -1.5708), Vector3(0.450033, 0, -1.5708), Vector3(0, 0, -1.5708)]
"values": [Vector3(0, 0, -1.5708), Vector3(0.884237, 0.232696, -1.46565), Vector3(0, 0, -1.5708)]
}
tracks/2/type = "value"
tracks/2/imported = false
@@ -1053,8 +1053,36 @@ tracks/2/keys = {
}]
}
[sub_resource type="Animation" id="Animation_fujhx"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("revolver1:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.450033, 0.244207, -1.5708)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("revolver1:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.0258306, 0, -0.0631607)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2kb78"]
_data = {
"RESET": SubResource("Animation_fujhx"),
"empty": SubResource("Animation_8akx8"),
"inspect": SubResource("Animation_21rul"),
"reload": SubResource("Animation_rlxei"),
@@ -1069,7 +1097,8 @@ script = ExtResource("2_7rsti")
gun_name = ".44 Galore"
gun_icon = ExtResource("3_nl201")
fire_mode = 1
fov_zoom_amt = 0.99
fov_zoom_amt = 25
ads = true
recoil_amount = Vector3(0.25, 0.1, 0.1)
max_ammo = 6
bullet_damage = 5
@@ -1108,7 +1137,7 @@ audio_empty = NodePath("Audio/Empty")
audio_reload = NodePath("Audio/Reload")
[node name="revolver1" parent="." index="0"]
transform = Transform3D(-1.086e-06, 0.3, 0, -0.3, -1.086e-06, 0, 0, 0, 0.3, 0, 0, -0.073)
transform = Transform3D(-0.0315538, 0.291099, 0.0653137, -0.27013, -9.77867e-07, -0.130499, -0.126626, -0.0725364, 0.262115, 0.0258306, 0, -0.0631607)
mesh = SubResource("ArrayMesh_a1hah")
[node name="Chamber" parent="revolver1" index="0"]

View File

@@ -108,6 +108,7 @@ func _process(delta: float) -> void:
if player.ads:
if player.gun.ads:
fade_in_out(crosshair,1,false,5,delta)
fade_in_out(current_stam_bar,.001,true,5,delta)
else:
fade_in_out(crosshair,1,true,5,delta)
else:

View File

@@ -167,6 +167,7 @@ func _ready():
#Cache vars
weapon_start_pos = weapon_spawner.position
#turn off audio if unchecked in player
if AUDIO == false:
AudioServer.set_bus_volume_db(0,-80)
@@ -493,7 +494,7 @@ func aim_down_sights(delta):
if gun:
if gun.ads == true:
if ads:
camera.fov -= .1
camera.fov = lerp(camera.fov,BASE_FOV - float(gun.fov_zoom_amt),(delta * 5)/Engine.time_scale)
gun.position = lerp(gun.position,ADS_POS,delta * 10 / Engine.time_scale)
else:
gun.position = lerp(gun.position, weapon_start_pos,delta * 2)
@@ -531,18 +532,22 @@ func _on_pick_up_magnet_body_entered(body):
body.collision_shape.disabled = true
func weapon_tilt(input_x, delta):
if weapon_holder:
weapon_holder.rotation.z = lerp(weapon_holder.rotation.z, -input_x * weapon_rotation_amount * 10, 4 * delta)
if camera:
camera.rotation.z = lerp(camera.rotation.z, -input_x * HEAD_TILT_AMT, 5 * delta)
if !ads:
if weapon_holder:
weapon_holder.rotation.z = lerp(weapon_holder.rotation.z, -input_x * weapon_rotation_amount * 10, 4 * delta)
if camera:
camera.rotation.z = lerp(camera.rotation.z, -input_x * HEAD_TILT_AMT, 5 * delta)
func weapon_sway(delta):
if !ads:
if !gun.ads:
var joy_input = Vector2(Input.get_joy_axis(0,JOY_AXIS_RIGHT_X)*5,Input.get_joy_axis(0,JOY_AXIS_RIGHT_Y)*5)
mouse_input = lerp(mouse_input, Vector2.ZERO, 10 * delta)
joy_input = lerp(joy_input,Vector2.ZERO,10 * delta)
weapon_holder.rotation.x = lerp(weapon_holder.rotation.x, (mouse_input.y + joy_input.y) * weapon_sway_amount, 5 * delta)
weapon_holder.rotation.y = lerp(weapon_holder.rotation.y, (mouse_input.x + joy_input.x) * weapon_sway_amount, 5 * delta)
else:
if gun.ads == true:
weapon_holder.rotation = Vector3.ZERO
func weapon_bob(vel : float, delta):
if weapon_holder:

View File

@@ -10,7 +10,7 @@ var cycle_count
@export var gun_name : String
@export var gun_icon : Texture2D
@export_enum("Auto", "Single", "Burst") var fire_mode: int
@export var fov_zoom_amt = .98
@export var fov_zoom_amt = 10
@export var ads : bool = false
@export var recoil_amount : Vector3 = Vector3(1,.1,.1)
@export var recoil_speed_change : float = 4