added ADS to revolver

This commit is contained in:
Derek
2024-12-11 22:54:33 -06:00
parent 4d3950db19
commit a791f1701a
4 changed files with 47 additions and 12 deletions

View File

@@ -167,6 +167,7 @@ func _ready():
#Cache vars
weapon_start_pos = weapon_spawner.position
#turn off audio if unchecked in player
if AUDIO == false:
AudioServer.set_bus_volume_db(0,-80)
@@ -493,7 +494,7 @@ func aim_down_sights(delta):
if gun:
if gun.ads == true:
if ads:
camera.fov -= .1
camera.fov = lerp(camera.fov,BASE_FOV - float(gun.fov_zoom_amt),(delta * 5)/Engine.time_scale)
gun.position = lerp(gun.position,ADS_POS,delta * 10 / Engine.time_scale)
else:
gun.position = lerp(gun.position, weapon_start_pos,delta * 2)
@@ -531,18 +532,22 @@ func _on_pick_up_magnet_body_entered(body):
body.collision_shape.disabled = true
func weapon_tilt(input_x, delta):
if weapon_holder:
weapon_holder.rotation.z = lerp(weapon_holder.rotation.z, -input_x * weapon_rotation_amount * 10, 4 * delta)
if camera:
camera.rotation.z = lerp(camera.rotation.z, -input_x * HEAD_TILT_AMT, 5 * delta)
if !ads:
if weapon_holder:
weapon_holder.rotation.z = lerp(weapon_holder.rotation.z, -input_x * weapon_rotation_amount * 10, 4 * delta)
if camera:
camera.rotation.z = lerp(camera.rotation.z, -input_x * HEAD_TILT_AMT, 5 * delta)
func weapon_sway(delta):
if !ads:
if !gun.ads:
var joy_input = Vector2(Input.get_joy_axis(0,JOY_AXIS_RIGHT_X)*5,Input.get_joy_axis(0,JOY_AXIS_RIGHT_Y)*5)
mouse_input = lerp(mouse_input, Vector2.ZERO, 10 * delta)
joy_input = lerp(joy_input,Vector2.ZERO,10 * delta)
weapon_holder.rotation.x = lerp(weapon_holder.rotation.x, (mouse_input.y + joy_input.y) * weapon_sway_amount, 5 * delta)
weapon_holder.rotation.y = lerp(weapon_holder.rotation.y, (mouse_input.x + joy_input.x) * weapon_sway_amount, 5 * delta)
else:
if gun.ads == true:
weapon_holder.rotation = Vector3.ZERO
func weapon_bob(vel : float, delta):
if weapon_holder: