added ADS to revolver
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@@ -108,6 +108,7 @@ func _process(delta: float) -> void:
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if player.ads:
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if player.gun.ads:
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fade_in_out(crosshair,1,false,5,delta)
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fade_in_out(current_stam_bar,.001,true,5,delta)
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else:
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fade_in_out(crosshair,1,true,5,delta)
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else:
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