added ADS to revolver
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=68 format=4 uid="uid://b5eclfg0cmmal"]
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[gd_scene load_steps=69 format=4 uid="uid://b5eclfg0cmmal"]
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[ext_resource type="PackedScene" uid="uid://dgogd08c0ubt6" path="res://assets/Models/revolver1.blend" id="1_i5f84"]
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[ext_resource type="Script" path="res://scripts/revolver_1.gd" id="2_7rsti"]
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@@ -894,7 +894,7 @@ tracks/0/keys = {
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"times": PackedFloat32Array(0.03, 0.07, 0.25),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, -0.073), Vector3(0, 0.220238, 0.54816), Vector3(0, 0, -0.073)]
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"values": [Vector3(0, 0, -0.073), Vector3(0.0404336, 0.0661193, -0.0250919), Vector3(0, 0, -0.073)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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@@ -906,7 +906,7 @@ tracks/1/keys = {
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"times": PackedFloat32Array(0.03, 0.07, 0.25),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, -1.5708), Vector3(0.450033, 0, -1.5708), Vector3(0, 0, -1.5708)]
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"values": [Vector3(0, 0, -1.5708), Vector3(0.884237, 0.232696, -1.46565), Vector3(0, 0, -1.5708)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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@@ -1053,8 +1053,36 @@ tracks/2/keys = {
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}]
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}
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[sub_resource type="Animation" id="Animation_fujhx"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("revolver1:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0.450033, 0.244207, -1.5708)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("revolver1:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0.0258306, 0, -0.0631607)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2kb78"]
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_data = {
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"RESET": SubResource("Animation_fujhx"),
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"empty": SubResource("Animation_8akx8"),
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"inspect": SubResource("Animation_21rul"),
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"reload": SubResource("Animation_rlxei"),
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@@ -1069,7 +1097,8 @@ script = ExtResource("2_7rsti")
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gun_name = ".44 Galore"
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gun_icon = ExtResource("3_nl201")
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fire_mode = 1
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fov_zoom_amt = 0.99
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fov_zoom_amt = 25
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ads = true
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recoil_amount = Vector3(0.25, 0.1, 0.1)
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max_ammo = 6
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bullet_damage = 5
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@@ -1108,7 +1137,7 @@ audio_empty = NodePath("Audio/Empty")
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audio_reload = NodePath("Audio/Reload")
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[node name="revolver1" parent="." index="0"]
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transform = Transform3D(-1.086e-06, 0.3, 0, -0.3, -1.086e-06, 0, 0, 0, 0.3, 0, 0, -0.073)
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transform = Transform3D(-0.0315538, 0.291099, 0.0653137, -0.27013, -9.77867e-07, -0.130499, -0.126626, -0.0725364, 0.262115, 0.0258306, 0, -0.0631607)
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mesh = SubResource("ArrayMesh_a1hah")
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[node name="Chamber" parent="revolver1" index="0"]
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