fixed cycle count on weapon script

This commit is contained in:
Derek
2025-03-11 22:25:51 -05:00
parent 64ec7b12b6
commit a6ee53ed3e
6 changed files with 18 additions and 20 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=3 uid="uid://sa1d1rftyn87"]
[gd_scene load_steps=18 format=3 uid="uid://sa1d1rftyn87"]
[ext_resource type="Script" uid="uid://civx1w876wd7n" path="res://scripts/main_menu.gd" id="1_haaol"]
[ext_resource type="PackedScene" uid="uid://dpootbr7qgac1" path="res://Tools/playlist_generator.tscn" id="2_2rg1o"]
@@ -11,7 +11,6 @@
[ext_resource type="Resource" uid="uid://dn3t7wcoumlm3" path="res://GameModes/standard.tres" id="5_lv7ko"]
[ext_resource type="Shader" uid="uid://cerm6i7o65okt" path="res://assets/Shaders/blur.gdshader" id="6_x75tm"]
[ext_resource type="Texture2D" uid="uid://bt6utik8unkxa" path="res://assets/Textures/ObjectTextures/money.png" id="7_ia0hc"]
[ext_resource type="Resource" uid="uid://u32xafejp3rq" path="res://GameModes/standard_stam_regen.tres" id="7_vm4j1"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_a5tps"]
shader = ExtResource("2_hyw7c")
@@ -80,7 +79,7 @@ offset_bottom = 2160.0
visible = false
layout_mode = 1
maps_in_rotation = Array[ExtResource("4_p7b2e")]([SubResource("Resource_3w5k4"), SubResource("Resource_t5q6w"), SubResource("Resource_2pkld"), SubResource("Resource_hgnbd")])
gamemodes_in_rotation = Array[ExtResource("4_p0ng4")]([ExtResource("5_lv7ko"), ExtResource("7_vm4j1")])
gamemodes_in_rotation = Array[ExtResource("4_p0ng4")]([ExtResource("5_lv7ko")])
levels_per_round = 4
[node name="MarginContainer" type="MarginContainer" parent="."]