scene changers now work with playlist
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@@ -6,7 +6,7 @@ extends Node
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@export var maps_in_rotation : Array[level_resource] = []
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@export var gamemodes_in_rotation : Array[gamemode]= []
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@export var chest_drops : Array[Resource]
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@export var levels_per_round : int = 5
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@export var levels_per_round : int = 10
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@export var rounds_per_match : int = 3
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@export var chests_per_match : int = 100
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@export var matches_per_year : int = 52
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@@ -46,7 +46,7 @@ func generate_playlist() -> void:
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var numbers = []
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for i in range(chests_per_match):
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numbers.append(i+1)
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numbers.append(i)
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numbers.shuffle()
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