scene changers now work with playlist
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@@ -1,16 +1,18 @@
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extends Node3D
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@export var portal_node : Node
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@onready var portal_node = get_parent()
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@onready var level_name: Label3D = $"Level Name"
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@onready var gamemode_label: Label3D = $Gamemode
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@onready var active: Label3D = $Active
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func _process(delta: float) -> void:
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if portal_node.active:
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level_name.text = portal_node.scene_name
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if portal_node.level_gamemode != null:
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gamemode_label.text = portal_node.level_gamemode.gamemode_name
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level_name.text = portal_node.level_info["level_name"]
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if portal_node.level_info["gamemode_path"] != null:
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gamemode_label.text = load(portal_node.level_info["gamemode_path"]).gamemode_name
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active.text = str("active: ",portal_node.active)
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else:
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level_name.text = "closed for maintenance"
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