playing with physical ledge grab

This commit is contained in:
derek
2025-06-17 13:57:04 -05:00
parent 8220db9a57
commit a33f493a04
4 changed files with 35 additions and 31 deletions

View File

@@ -144,6 +144,8 @@ var controlled_elsewhere = false
@onready var clamber_point_ray: RayCast3D = $ClamberPointRay
@onready var ledge_l_ray: RayCast3D = $LedgeLRay
@onready var ledge_r_ray: RayCast3D = $LedgeRRay
@onready var ledge_collision: CollisionShape3D = $LedgeCollision
func _ready():
level_control.player = self