playing with physical ledge grab
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@@ -144,6 +144,8 @@ var controlled_elsewhere = false
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@onready var clamber_point_ray: RayCast3D = $ClamberPointRay
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@onready var ledge_l_ray: RayCast3D = $LedgeLRay
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@onready var ledge_r_ray: RayCast3D = $LedgeRRay
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@onready var ledge_collision: CollisionShape3D = $LedgeCollision
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func _ready():
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level_control.player = self
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