playing with physical ledge grab
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@@ -17,15 +17,23 @@ func standard_movement(delta):
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func jump_with_weight_mod():
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character.velocity.y += character.JUMP_VELOCITY * character.speed_modifiers()
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func ledge_grab():
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if Input.is_action_pressed("interact"):
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character.ledge_collision.disabled = false
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else:
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character.ledge_collision.disabled = true
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func is_grabbing_ledge():
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if character.ledge_collision.disabled == false:
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return true
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return false
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func standard_jump():
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if Input.is_action_just_pressed("jump"):
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#first check for clamber, otherwise jump
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if character.can_clamber():
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Transitioned.emit(self,"ledge grab")
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else:
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if character.jumps_remaining > 0:
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character.jumps_remaining -= 1
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jump_with_weight_mod()
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if character.jumps_remaining > 0:
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character.jumps_remaining -= 1
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jump_with_weight_mod()
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func apply_gravity(delta):
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character.velocity.y -= 9.8 * 1.25 * delta
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