playing with physical ledge grab

This commit is contained in:
derek
2025-06-17 13:57:04 -05:00
parent 8220db9a57
commit a33f493a04
4 changed files with 35 additions and 31 deletions

View File

@@ -17,15 +17,23 @@ func standard_movement(delta):
func jump_with_weight_mod():
character.velocity.y += character.JUMP_VELOCITY * character.speed_modifiers()
func ledge_grab():
if Input.is_action_pressed("interact"):
character.ledge_collision.disabled = false
else:
character.ledge_collision.disabled = true
func is_grabbing_ledge():
if character.ledge_collision.disabled == false:
return true
return false
func standard_jump():
if Input.is_action_just_pressed("jump"):
#first check for clamber, otherwise jump
if character.can_clamber():
Transitioned.emit(self,"ledge grab")
else:
if character.jumps_remaining > 0:
character.jumps_remaining -= 1
jump_with_weight_mod()
if character.jumps_remaining > 0:
character.jumps_remaining -= 1
jump_with_weight_mod()
func apply_gravity(delta):
character.velocity.y -= 9.8 * 1.25 * delta