more hub world tweaking
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@@ -19,10 +19,10 @@ func _process(delta: float) -> void:
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func _on_body_entered(body: Node3D) -> void:
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if active:
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SignalBus.emit_signal("player_exiting_tree")
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if get_tree().current_scene.gamemode.load_save == true:
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SaveLoad.save_game_data(get_tree().current_scene.get_name())
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SaveLoad.save_persistent_data()
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SignalBus.emit_signal("player_exiting_tree")
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get_tree().change_scene_to_file(scene_path)
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