more hub world tweaking
This commit is contained in:
@@ -5,7 +5,6 @@ extends Node3D
|
||||
@export var TIMER_MIN = 0.0
|
||||
@export var TIMER_MAX = 20.0
|
||||
|
||||
@onready var item_pickup = preload("res://assets/item_pickup.tscn")
|
||||
@onready var timer = $Timer
|
||||
@onready var cannonparticles = $cannonparticles
|
||||
@onready var cannon_dir = $RayCast3D
|
||||
@@ -14,7 +13,6 @@ extends Node3D
|
||||
|
||||
var fire = true
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
@@ -33,7 +31,7 @@ func _on_timer_timeout():
|
||||
timer.wait_time = rand_timer #rand_timer
|
||||
|
||||
# Shoot that shit
|
||||
var pickup_spawn = item_pickup.instantiate()
|
||||
var pickup_spawn = level_control.item_pickup.instantiate()
|
||||
var item_stats = level_control.pickup_spawn(false)
|
||||
##SET VARIABLES
|
||||
pickup_spawn.pickup_type = item_stats["pickup_type"]
|
||||
|
||||
Reference in New Issue
Block a user