pretty happy with basic AI behavior
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@@ -871,7 +871,6 @@ initial_state = NodePath("Idle")
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[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("enemy")]
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script = ExtResource("7_cwyr0")
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enemy = NodePath("../..")
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can_see = true
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[node name="Stunned" type="Node" parent="StateMachine" node_paths=PackedStringArray("stunned_stars", "enemy")]
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script = ExtResource("8_wpql0")
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@@ -887,7 +886,6 @@ metadata/_custom_type_script = "uid://dhxolagi0b5s1"
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script = ExtResource("10_gicen")
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alarm_sound = NodePath("../../AUIDO/Alarm")
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enemy = NodePath("../..")
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can_see = true
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[node name="Reload" type="Node" parent="StateMachine" node_paths=PackedStringArray("reload_sound", "enemy")]
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script = ExtResource("11_ekglj")
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@@ -983,11 +981,6 @@ top_level = true
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target_position = Vector3(0, 0, -50)
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collision_mask = 5
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[node name="SpiderLookNext" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00161432, 1.62046, 0.00134204)
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target_position = Vector3(0, 0, -50)
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collision_mask = 5
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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root_node = NodePath("../Icosphere_002")
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libraries = {
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