More level design work

This commit is contained in:
derek
2024-10-07 16:44:40 -05:00
parent 485a4a8063
commit 9d968f340e
61 changed files with 1171 additions and 57 deletions

View File

@@ -3,25 +3,26 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://c4362p1muyax4"
path="res://.godot/imported/2_wood chips-AO.jpg-978a2bd86bc68b48092e289d70684a9e.ctex"
path.s3tc="res://.godot/imported/2_wood chips-AO.jpg-978a2bd86bc68b48092e289d70684a9e.s3tc.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://assets/materials/2_wood chips texture-seamless-hr/2_wood chips-AO.jpg"
dest_files=["res://.godot/imported/2_wood chips-AO.jpg-978a2bd86bc68b48092e289d70684a9e.ctex"]
dest_files=["res://.godot/imported/2_wood chips-AO.jpg-978a2bd86bc68b48092e289d70684a9e.s3tc.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0

View File

@@ -0,0 +1,16 @@
[gd_resource type="StandardMaterial3D" load_steps=4 format=3 uid="uid://buv88wwtgorlx"]
[ext_resource type="Texture2D" uid="uid://cebrclvi3423x" path="res://assets/materials/2_wood chips texture-seamless-hr/2_wood chips_DIFF.jpg" id="1_esubb"]
[ext_resource type="Texture2D" uid="uid://c4362p1muyax4" path="res://assets/materials/2_wood chips texture-seamless-hr/2_wood chips-AO.jpg" id="2_e1yv8"]
[ext_resource type="Texture2D" uid="uid://dc6cgeahwathc" path="res://assets/materials/2_wood chips texture-seamless-hr/2_wood chips_NORM.jpg" id="3_i6b2b"]
[resource]
albedo_color = Color(0.444245, 0.403971, 0.375105, 1)
albedo_texture = ExtResource("1_esubb")
normal_enabled = true
normal_scale = 16.0
normal_texture = ExtResource("3_i6b2b")
ao_enabled = true
ao_texture = ExtResource("2_e1yv8")
uv1_scale = Vector3(0.5, 0.5, 0.5)
uv1_triplanar = true