More level design work
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@@ -3,25 +3,26 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c4362p1muyax4"
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path="res://.godot/imported/2_wood chips-AO.jpg-978a2bd86bc68b48092e289d70684a9e.ctex"
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path.s3tc="res://.godot/imported/2_wood chips-AO.jpg-978a2bd86bc68b48092e289d70684a9e.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/materials/2_wood chips texture-seamless-hr/2_wood chips-AO.jpg"
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dest_files=["res://.godot/imported/2_wood chips-AO.jpg-978a2bd86bc68b48092e289d70684a9e.ctex"]
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dest_files=["res://.godot/imported/2_wood chips-AO.jpg-978a2bd86bc68b48092e289d70684a9e.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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16
assets/materials/prototype/mulch.tres
Normal file
16
assets/materials/prototype/mulch.tres
Normal file
@@ -0,0 +1,16 @@
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[gd_resource type="StandardMaterial3D" load_steps=4 format=3 uid="uid://buv88wwtgorlx"]
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[ext_resource type="Texture2D" uid="uid://cebrclvi3423x" path="res://assets/materials/2_wood chips texture-seamless-hr/2_wood chips_DIFF.jpg" id="1_esubb"]
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[ext_resource type="Texture2D" uid="uid://c4362p1muyax4" path="res://assets/materials/2_wood chips texture-seamless-hr/2_wood chips-AO.jpg" id="2_e1yv8"]
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[ext_resource type="Texture2D" uid="uid://dc6cgeahwathc" path="res://assets/materials/2_wood chips texture-seamless-hr/2_wood chips_NORM.jpg" id="3_i6b2b"]
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[resource]
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albedo_color = Color(0.444245, 0.403971, 0.375105, 1)
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albedo_texture = ExtResource("1_esubb")
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normal_enabled = true
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normal_scale = 16.0
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normal_texture = ExtResource("3_i6b2b")
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ao_enabled = true
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ao_texture = ExtResource("2_e1yv8")
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uv1_scale = Vector3(0.5, 0.5, 0.5)
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uv1_triplanar = true
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