added placeholder hands
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@@ -212,7 +212,7 @@ func _physics_process(delta):
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if gun_ray.is_colliding() and !gun_ray.get_collider().is_in_group("player"):
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#check distance to wall later ?
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gun.rotation = lerp(gun.rotation, Vector3(1, -1, -.25), delta * 10)
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gun.position = lerp(gun.position, Vector3(gun.start_position.x+.25,gun.start_position.y +.2,gun.start_position.z +.6),(delta*10))
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gun.position = lerp(gun.position, Vector3(gun.start_position.x-.15,gun.start_position.y +.2,gun.start_position.z +.6),(delta*10))
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gun_folded = true
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elif !gun_ray.is_colliding():
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gun.rotation = lerp(gun.rotation, gun.start_rotation,delta*7)
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