added placeholder hands
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=30 format=3 uid="uid://2o2wcc5i1al4"]
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[gd_scene load_steps=32 format=3 uid="uid://2o2wcc5i1al4"]
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[ext_resource type="Texture2D" uid="uid://b82yqx4tml6hn" path="res://assets/Models/rocketlauncher1.rough.png" id="1_b5b37"]
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[ext_resource type="Script" path="res://scripts/rocket_launcher.gd" id="1_ra4f1"]
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@@ -265,6 +265,13 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_xh68t")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a5xi3"]
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albedo_color = Color(0.859131, 0.597594, 0.456011, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_scq3u"]
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material = SubResource("StandardMaterial3D_a5xi3")
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size = Vector3(0.1, 0.1, 1)
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[sub_resource type="Animation" id="Animation_0783b"]
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resource_name = "empty"
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@@ -481,6 +488,11 @@ visible = false
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mesh = SubResource("ArrayMesh_wxc50")
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skeleton = NodePath("")
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[node name="armStandin" type="MeshInstance3D" parent="rocketlauncher1"]
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transform = Transform3D(-1.667, -1.45734e-07, 2.6077e-08, -2.6077e-08, -7.28669e-08, -1.667, 1.45734e-07, -1.667, 7.28714e-08, 0.298684, 0.50374, 0.0300984)
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mesh = SubResource("BoxMesh_scq3u")
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skeleton = NodePath("../../../../../../..")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_lrhqi")
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