added placeholder hands
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=24 format=3 uid="uid://b5eclfg0cmmal"]
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[gd_scene load_steps=26 format=3 uid="uid://b5eclfg0cmmal"]
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[ext_resource type="PackedScene" uid="uid://dgogd08c0ubt6" path="res://assets/Models/revolver1.blend" id="1_i5f84"]
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[ext_resource type="Script" path="res://scripts/revolver_1.gd" id="2_7rsti"]
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@@ -97,6 +97,13 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_0sgiw")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r3lw3"]
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albedo_color = Color(0.859131, 0.597594, 0.456011, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_7fcc1"]
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material = SubResource("StandardMaterial3D_r3lw3")
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size = Vector3(0.1, 0.1, 1)
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[sub_resource type="Animation" id="Animation_8akx8"]
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resource_name = "empty"
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length = 0.3
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@@ -518,6 +525,11 @@ spot_range = 7.0
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spot_angle = 70.0
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spot_angle_attenuation = 0.353554
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[node name="armStandin" type="MeshInstance3D" parent="revolver1" index="6"]
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transform = Transform3D(2.01151e-05, -5.55667, -1.75852e-12, -5.55667, -2.01151e-05, 4.85779e-07, -4.85779e-07, 0, -5.55667, 0.502168, 0.0410088, 2.79972)
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mesh = SubResource("BoxMesh_7fcc1")
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skeleton = NodePath("../../../../../../../..")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1"]
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libraries = {
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"": SubResource("AnimationLibrary_2kb78")
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