added placeholder hands

This commit is contained in:
derek
2024-08-13 15:14:19 -05:00
parent f52a3f908f
commit 9ce0b5f068
8 changed files with 69 additions and 19 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=22 format=3 uid="uid://brl0bsqjl5dg3"]
[gd_scene load_steps=24 format=3 uid="uid://brl0bsqjl5dg3"]
[ext_resource type="PackedScene" uid="uid://c33b6ldlxxfro" path="res://assets/Models/mac10.blend" id="1_nb4p5"]
[ext_resource type="Script" path="res://scripts/gun.gd" id="2_6i1l4"]
@@ -54,6 +54,15 @@ _surfaces = [{
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_vvaau")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ks515"]
albedo_color = Color(0.859131, 0.597594, 0.456011, 1)
subsurf_scatter_enabled = true
subsurf_scatter_strength = 1.0
[sub_resource type="BoxMesh" id="BoxMesh_3phrt"]
material = SubResource("StandardMaterial3D_ks515")
size = Vector3(0.1, 0.1, 1)
[sub_resource type="Animation" id="Animation_u008m"]
resource_name = "empty"
length = 0.25
@@ -455,6 +464,11 @@ target_position = Vector3(1, 0, 0)
[node name="Trigger" parent="mac10" index="7"]
transform = Transform3D(0.978226, 0.207541, 0, -0.207541, 0.978226, 0, 0, 0, 1, -0.13807, -0.230628, 0.00528617)
[node name="armStandin" type="MeshInstance3D" parent="mac10" index="8"]
transform = Transform3D(-1.20667e-05, 0, 3.33333, 0, 3.33333, 0, -3.33333, 0, -1.20667e-05, 1.48458, -0.467889, 0.0751227)
mesh = SubResource("BoxMesh_3phrt")
skeleton = NodePath("../../../../../..")
[node name="GunAnims" type="AnimationPlayer" parent="." index="1"]
libraries = {
"": SubResource("AnimationLibrary_vkrtt")