added placeholder hands
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=22 format=3 uid="uid://brl0bsqjl5dg3"]
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[gd_scene load_steps=24 format=3 uid="uid://brl0bsqjl5dg3"]
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[ext_resource type="PackedScene" uid="uid://c33b6ldlxxfro" path="res://assets/Models/mac10.blend" id="1_nb4p5"]
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[ext_resource type="Script" path="res://scripts/gun.gd" id="2_6i1l4"]
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@@ -54,6 +54,15 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_vvaau")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ks515"]
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albedo_color = Color(0.859131, 0.597594, 0.456011, 1)
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subsurf_scatter_enabled = true
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subsurf_scatter_strength = 1.0
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[sub_resource type="BoxMesh" id="BoxMesh_3phrt"]
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material = SubResource("StandardMaterial3D_ks515")
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size = Vector3(0.1, 0.1, 1)
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[sub_resource type="Animation" id="Animation_u008m"]
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resource_name = "empty"
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length = 0.25
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@@ -455,6 +464,11 @@ target_position = Vector3(1, 0, 0)
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[node name="Trigger" parent="mac10" index="7"]
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transform = Transform3D(0.978226, 0.207541, 0, -0.207541, 0.978226, 0, 0, 0, 1, -0.13807, -0.230628, 0.00528617)
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[node name="armStandin" type="MeshInstance3D" parent="mac10" index="8"]
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transform = Transform3D(-1.20667e-05, 0, 3.33333, 0, 3.33333, 0, -3.33333, 0, -1.20667e-05, 1.48458, -0.467889, 0.0751227)
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mesh = SubResource("BoxMesh_3phrt")
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skeleton = NodePath("../../../../../..")
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[node name="GunAnims" type="AnimationPlayer" parent="." index="1"]
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libraries = {
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"": SubResource("AnimationLibrary_vkrtt")
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