added placeholder hands
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=22 format=3 uid="uid://brl0bsqjl5dg3"]
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[gd_scene load_steps=24 format=3 uid="uid://brl0bsqjl5dg3"]
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[ext_resource type="PackedScene" uid="uid://c33b6ldlxxfro" path="res://assets/Models/mac10.blend" id="1_nb4p5"]
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[ext_resource type="Script" path="res://scripts/gun.gd" id="2_6i1l4"]
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@@ -54,6 +54,15 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_vvaau")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ks515"]
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albedo_color = Color(0.859131, 0.597594, 0.456011, 1)
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subsurf_scatter_enabled = true
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subsurf_scatter_strength = 1.0
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[sub_resource type="BoxMesh" id="BoxMesh_3phrt"]
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material = SubResource("StandardMaterial3D_ks515")
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size = Vector3(0.1, 0.1, 1)
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[sub_resource type="Animation" id="Animation_u008m"]
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resource_name = "empty"
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length = 0.25
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@@ -455,6 +464,11 @@ target_position = Vector3(1, 0, 0)
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[node name="Trigger" parent="mac10" index="7"]
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transform = Transform3D(0.978226, 0.207541, 0, -0.207541, 0.978226, 0, 0, 0, 1, -0.13807, -0.230628, 0.00528617)
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[node name="armStandin" type="MeshInstance3D" parent="mac10" index="8"]
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transform = Transform3D(-1.20667e-05, 0, 3.33333, 0, 3.33333, 0, -3.33333, 0, -1.20667e-05, 1.48458, -0.467889, 0.0751227)
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mesh = SubResource("BoxMesh_3phrt")
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skeleton = NodePath("../../../../../..")
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[node name="GunAnims" type="AnimationPlayer" parent="." index="1"]
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libraries = {
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"": SubResource("AnimationLibrary_vkrtt")
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7
assets/materials/prototype/prototype_purple.tres
Normal file
7
assets/materials/prototype/prototype_purple.tres
Normal file
@@ -0,0 +1,7 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://clw2jno0fjwco"]
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[ext_resource type="Texture2D" uid="uid://by5ovt7vcra1x" path="res://assets/textures/Prototype Textures/Purple/texture_02.png" id="1_hfxvu"]
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[resource]
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albedo_texture = ExtResource("1_hfxvu")
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uv1_triplanar = true
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=24 format=3 uid="uid://b5eclfg0cmmal"]
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[gd_scene load_steps=26 format=3 uid="uid://b5eclfg0cmmal"]
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[ext_resource type="PackedScene" uid="uid://dgogd08c0ubt6" path="res://assets/Models/revolver1.blend" id="1_i5f84"]
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[ext_resource type="Script" path="res://scripts/revolver_1.gd" id="2_7rsti"]
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@@ -97,6 +97,13 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_0sgiw")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r3lw3"]
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albedo_color = Color(0.859131, 0.597594, 0.456011, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_7fcc1"]
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material = SubResource("StandardMaterial3D_r3lw3")
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size = Vector3(0.1, 0.1, 1)
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[sub_resource type="Animation" id="Animation_8akx8"]
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resource_name = "empty"
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length = 0.3
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@@ -518,6 +525,11 @@ spot_range = 7.0
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spot_angle = 70.0
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spot_angle_attenuation = 0.353554
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[node name="armStandin" type="MeshInstance3D" parent="revolver1" index="6"]
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transform = Transform3D(2.01151e-05, -5.55667, -1.75852e-12, -5.55667, -2.01151e-05, 4.85779e-07, -4.85779e-07, 0, -5.55667, 0.502168, 0.0410088, 2.79972)
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mesh = SubResource("BoxMesh_7fcc1")
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skeleton = NodePath("../../../../../../../..")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1"]
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libraries = {
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"": SubResource("AnimationLibrary_2kb78")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=30 format=3 uid="uid://2o2wcc5i1al4"]
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[gd_scene load_steps=32 format=3 uid="uid://2o2wcc5i1al4"]
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[ext_resource type="Texture2D" uid="uid://b82yqx4tml6hn" path="res://assets/Models/rocketlauncher1.rough.png" id="1_b5b37"]
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[ext_resource type="Script" path="res://scripts/rocket_launcher.gd" id="1_ra4f1"]
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@@ -265,6 +265,13 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_xh68t")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a5xi3"]
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albedo_color = Color(0.859131, 0.597594, 0.456011, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_scq3u"]
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material = SubResource("StandardMaterial3D_a5xi3")
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size = Vector3(0.1, 0.1, 1)
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[sub_resource type="Animation" id="Animation_0783b"]
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resource_name = "empty"
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@@ -481,6 +488,11 @@ visible = false
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mesh = SubResource("ArrayMesh_wxc50")
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skeleton = NodePath("")
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[node name="armStandin" type="MeshInstance3D" parent="rocketlauncher1"]
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transform = Transform3D(-1.667, -1.45734e-07, 2.6077e-08, -2.6077e-08, -7.28669e-08, -1.667, 1.45734e-07, -1.667, 7.28714e-08, 0.298684, 0.50374, 0.0300984)
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mesh = SubResource("BoxMesh_scq3u")
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skeleton = NodePath("../../../../../../..")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_lrhqi")
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@@ -3,25 +3,26 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://clixexp1mht0t"
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path="res://.godot/imported/texture_01.png-0608031460c2c60b34d6ea500a5acb21.ctex"
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path.s3tc="res://.godot/imported/texture_01.png-0608031460c2c60b34d6ea500a5acb21.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/Prototype Textures/Purple/texture_01.png"
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dest_files=["res://.godot/imported/texture_01.png-0608031460c2c60b34d6ea500a5acb21.ctex"]
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dest_files=["res://.godot/imported/texture_01.png-0608031460c2c60b34d6ea500a5acb21.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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@@ -3,25 +3,26 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://by5ovt7vcra1x"
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path="res://.godot/imported/texture_02.png-d0bb757d7f08a549f6ce95e441eb315d.ctex"
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path.s3tc="res://.godot/imported/texture_02.png-d0bb757d7f08a549f6ce95e441eb315d.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/Prototype Textures/Purple/texture_02.png"
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dest_files=["res://.godot/imported/texture_02.png-d0bb757d7f08a549f6ce95e441eb315d.ctex"]
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dest_files=["res://.godot/imported/texture_02.png-d0bb757d7f08a549f6ce95e441eb315d.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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