AI has better detection, committing before a larger rework
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@@ -11,11 +11,13 @@ var last_enemy : bool = false
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@export var max_ammo = 10
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@export var loot_amount = 2
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@export var nav_agent : NavigationAgent3D
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@export var visibility_areas : Array[Area3D]
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@export var line_of_sight_ray : RayCast3D
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@export_enum("Enemy", "Trap") var enemy_type: int
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@export var bullet : Resource
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@export var casing : Resource
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@export var bullet_speed = 150
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@export var bullet_speed = 10
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@export var bullet_drop = .1
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@export var random_spread_amt = .01
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@export var bullet_damage = 1
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@@ -74,7 +76,9 @@ var player_last_seen
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var knocked = false
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var stunned = false
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var health
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var turret_current_moving_speed
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var point_of_interest
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var character_follow
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func _ready():
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health = start_health
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