AI has better detection, committing before a larger rework
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@@ -20,7 +20,6 @@ var target_type
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@export var bullethole : Resource
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@onready var level_control = get_tree().current_scene
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var rng = RandomNumberGenerator.new()
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var av_x
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var av_y
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var av_z
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@@ -28,9 +27,9 @@ var av_z
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# Called when the node enters the scene tree for the first time.
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func _ready():
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#apply random rotation
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av_x = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
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av_y = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
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av_z = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
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av_x = deg_to_rad(randf_range(-random_spread_amt,random_spread_amt))
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av_y = deg_to_rad(randf_range(-random_spread_amt,random_spread_amt))
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av_z = deg_to_rad(randf_range(-random_spread_amt,random_spread_amt))
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rotation += Vector3(av_x,av_y,av_z)
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timer.start()
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