AI has better detection, committing before a larger rework

This commit is contained in:
derek
2025-04-24 15:22:30 -05:00
parent 53ce4e401f
commit 9be895e89f
19 changed files with 240 additions and 48 deletions

View File

@@ -20,7 +20,6 @@ var target_type
@export var bullethole : Resource
@onready var level_control = get_tree().current_scene
var rng = RandomNumberGenerator.new()
var av_x
var av_y
var av_z
@@ -28,9 +27,9 @@ var av_z
# Called when the node enters the scene tree for the first time.
func _ready():
#apply random rotation
av_x = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
av_y = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
av_z = deg_to_rad(rng.randf_range(-random_spread_amt,random_spread_amt))
av_x = deg_to_rad(randf_range(-random_spread_amt,random_spread_amt))
av_y = deg_to_rad(randf_range(-random_spread_amt,random_spread_amt))
av_z = deg_to_rad(randf_range(-random_spread_amt,random_spread_amt))
rotation += Vector3(av_x,av_y,av_z)
timer.start()