AI has better detection, committing before a larger rework

This commit is contained in:
derek
2025-04-24 15:22:30 -05:00
parent 53ce4e401f
commit 9be895e89f
19 changed files with 240 additions and 48 deletions

View File

@@ -4,12 +4,32 @@ class_name EnemyState
@export var enemy : CharacterBody3D
@export var enemy_targets : Array[Area3D]
@export var move_speed : float = 3
@export var can_see : bool = false
func Enter():
if enemy_targets != null:
for target in enemy_targets:
target.body_part_hit.connect(take_damage)
func Update(delta):
if enemy.visibility_areas != null:
for area in enemy.visibility_areas:
var bodies = area.get_overlapping_bodies()
if bodies != null:
for i in bodies:
enemy.point_of_interest = i.global_position
else:
enemy.point_of_interest = null
if enemy.point_of_interest != null:
enemy.line_of_sight_ray.look_at(enemy.point_of_interest)
if enemy.line_of_sight_ray.is_colliding():
if enemy.line_of_sight_ray.get_collider() is Player:
if can_see:
enemy.character_follow = enemy.line_of_sight_ray.get_collider()
Transitioned.emit(self,"attack")
func take_damage(dam,bullet_damage):
SignalBus.emit_signal("enemy_hit")
enemy.health -= dam * bullet_damage