AI has better detection, committing before a larger rework
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@@ -3,6 +3,7 @@ class_name EnemyReload
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@export var reload_sound : AudioStreamPlayer3D
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@export var run_distance : float = 3
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@export var body_turn_speed : float = 1
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@onready var player = get_tree().current_scene.player
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@@ -47,7 +48,7 @@ func Physics_Update(delta):
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enemy.velocity = direction * move_speed
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enemy.spider_look_next.look_at(player.global_position)
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var look_target = enemy.spider_look_next.global_rotation.y
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enemy.global_rotation.y = lerp(enemy.global_rotation.y,look_target,delta * 3)
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enemy.global_rotation.y = lerp(enemy.global_rotation.y,look_target,delta * body_turn_speed)
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func finished_reload():
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if enemy.turret_look_next.is_colliding():
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