AI has better detection, committing before a larger rework
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15
respawn_enemies_button.tscn
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15
respawn_enemies_button.tscn
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[gd_scene load_steps=3 format=3 uid="uid://dvmqvjrnt4sgh"]
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[ext_resource type="PackedScene" uid="uid://h05qay3qri4e" path="res://assets/switch_1.tscn" id="1_oi2lf"]
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[ext_resource type="Script" uid="uid://bi1rvqju6nwh7" path="res://scripts/respawn_enemies_button.gd" id="1_wrpub"]
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[node name="RespawnEnemies" type="Node3D"]
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script = ExtResource("1_wrpub")
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[node name="Respawn Enemies" type="Label3D" parent="."]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0.573406, 0)
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text = "Respawn Enemies"
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[node name="Switch1" parent="." instance=ExtResource("1_oi2lf")]
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[connection signal="switch_changed" from="Switch1" to="." method="_on_switch_1_switch_changed"]
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