fixed gun bullet spawn on wall collision
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@@ -274,7 +274,7 @@ func projectile_initialize():
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var instance_bullet = weapon_info.bullet.asset.instantiate()
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var instance_bullet = weapon_info.bullet.asset.instantiate()
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instance_bullet.position = player.bullet_ray.global_position
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instance_bullet.position = player.bullet_ray.global_position
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#shoot bullet from real gun if gun is folded up
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#shoot bullet from real gun if gun is folded up
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if player.gun_folded == false:
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if !player.gun_ray.is_colliding():
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instance_bullet.transform.basis = player.bullet_ray.global_transform.basis
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instance_bullet.transform.basis = player.bullet_ray.global_transform.basis
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else:
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else:
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instance_bullet.transform.basis = barrel_ray.global_transform.basis
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instance_bullet.transform.basis = barrel_ray.global_transform.basis
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