reticle moves when firing, stunned enemies have stars now
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@@ -22,6 +22,8 @@ var reserve_ammo
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var persistent_save_path = "user://persistent_data.save"
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func _ready() -> void:
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SignalBus.shot_fired.connect(shot_fired)
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if player_deaths == null:
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player_deaths = 0
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if enemies_killed == null:
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@@ -218,3 +220,6 @@ func load_resource_path(array):
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var i_loaded = load(i)
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final_array.append(i_loaded)
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return final_array
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func shot_fired():
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null_data_check(shots_fired, 1)
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