reticle moves when firing, stunned enemies have stars now

This commit is contained in:
derek
2024-12-13 12:05:52 -06:00
parent b6a9e9a112
commit 9bb5332ba6
30 changed files with 629 additions and 84 deletions

View File

@@ -1,6 +1,7 @@
extends Control
@onready var level_control = get_tree().current_scene
@onready var player: CharacterBody3D = $"../../../.."
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@@ -13,7 +14,7 @@ func _process(delta: float) -> void:
func _on_resume_pressed() -> void:
level_control.pause_menu()
resume()
func _on_save__quit_pressed() -> void:
@@ -22,3 +23,20 @@ func _on_save__quit_pressed() -> void:
func _on_load_pressed() -> void:
SaveLoad.load_data()
func _unhandled_input(event: InputEvent) -> void:
if Input.is_action_just_pressed("escape"):
pause()
func pause():
get_tree().paused = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
player.toggle_hud(false)
player.pause_menu.show()
func resume():
hide()
get_tree().paused = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
player.toggle_hud(true)