reticle moves when firing, stunned enemies have stars now
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@@ -9,6 +9,7 @@ extends RigidBody3D
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@onready var blast_radius_area: Area3D = $BlastRadius
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@onready var radius_shape: CollisionShape3D = $BlastRadius/CollisionShape3D
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@onready var audio_drop: AudioStreamPlayer3D = $audio_drop
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@onready var flames: GPUParticles3D = $Flames
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var leak_hp = false
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var blast_amount
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@@ -24,7 +25,7 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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if leak_hp:
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hp -= delta * HP_LEAK_RATE
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print("HP - ",hp)
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flames.emitting = true
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if hp <= 0:
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explode()
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