reticle moves when firing, stunned enemies have stars now

This commit is contained in:
derek
2024-12-13 12:05:52 -06:00
parent b6a9e9a112
commit 9bb5332ba6
30 changed files with 629 additions and 84 deletions

View File

@@ -9,6 +9,7 @@ extends RigidBody3D
@onready var blast_radius_area: Area3D = $BlastRadius
@onready var radius_shape: CollisionShape3D = $BlastRadius/CollisionShape3D
@onready var audio_drop: AudioStreamPlayer3D = $audio_drop
@onready var flames: GPUParticles3D = $Flames
var leak_hp = false
var blast_amount
@@ -24,7 +25,7 @@ func _ready() -> void:
func _process(delta: float) -> void:
if leak_hp:
hp -= delta * HP_LEAK_RATE
print("HP - ",hp)
flames.emitting = true
if hp <= 0:
explode()