reticle moves when firing, stunned enemies have stars now

This commit is contained in:
derek
2024-12-13 12:05:52 -06:00
parent b6a9e9a112
commit 9bb5332ba6
30 changed files with 629 additions and 84 deletions

View File

@@ -99,7 +99,7 @@ func shoot(delta):
player.recoil.add_recoil(Vector3(0,recoil_amount.y,recoil_amount.z),10,10)
player.recoil.add_gun_recoil(recoil_amount.x)
#player.velocity += player.bullet_ray.global_basis * Vector3(0,0, kick_amount)
SaveLoad.shots_fired = SaveLoad.null_data_check(SaveLoad.shots_fired, 1)
SignalBus.emit_signal("shot_fired")
if fire_mode != 0:
cycle_count -= 1