reticle moves when firing, stunned enemies have stars now
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@@ -106,7 +106,7 @@ func fire():
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player.recoil.add_recoil(Vector3(0,recoil_amount.y,recoil_amount.z),10,10)
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player.recoil.add_gun_recoil(recoil_amount.x)
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player.velocity += player.bullet_ray.global_basis * Vector3(0,0, kick_amount)
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SaveLoad.shots_fired = SaveLoad.null_data_check(SaveLoad.shots_fired, 1)
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SignalBus.emit_signal("shot_fired")
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func reload():
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if level_control.ammo_current[gun_index] < max_ammo and player.gun.anim_player.get_current_animation() != "reload" and level_control.ammo_reserve[gun_index] > 0:
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